Why must games only be about combat?
Thursday, January 13, 2011
Monday, January 10, 2011
phosfiend» Blog Archive » Knives and Type: Pathways to Better Game Design
phosfiend» Blog Archive » Knives and Type: Pathways to Better Game Design
An interesting manifesto on creative Game Design.
An interesting manifesto on creative Game Design.
Tuesday, January 4, 2011
Extra Credits on ME2 and Moral Choice
I haven't finished covering Mass Effect 2 and its Moral Choice system. For the most part, it falls short of what I would personally want, but Floyd and Co. below illustrate a place where it (mostly) works:
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