<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3978075847406879228</id><updated>2012-02-16T04:27:15.639-08:00</updated><category term='preview'/><category term='story'/><category term='trilobyte'/><category term='pc'/><category term='star control 2'/><category term='introduction'/><category term='starcraft 2'/><category term='rpg'/><category term='mass effect'/><category term='legacy'/><category term='7th Guest'/><category term='game review'/><category term='gamers'/><category term='games'/><category term='ashley williams'/><category term='character'/><category term='Batman: Arkham Asylum'/><category term='kaiden alenko'/><category term='blizzard'/><category term='Batman'/><category term='links'/><category term='retrogaming'/><category term='horror'/><category term='bioware'/><title type='text'>Late to the Game</title><subtitle type='html'>A look at games that are now considered "classic" (read: old, also read: over a year ago) from a critical perspective.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>44</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-2511735544456588170</id><published>2011-02-14T14:28:00.001-08:00</published><updated>2011-02-14T14:47:26.626-08:00</updated><title type='text'>Early Impressions: VtM: Bloodlines</title><summary type='text'>First and foremost, Vampire: The Masquerade is a horror game, and “Bloodlines” excels at this.  “Bloodlines” barely rises above its many bugs (even after the latest fan patch) to deliver a compelling new vision of an RPG. Layered throughout run-of-the-mill quest lines (fetch this, kill this guy) are truly unique scenarios.  A fetch quest at a haunted house becomes a battle to free a trapped </summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/2511735544456588170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2011/02/early-impressions-vtm-bloodlines.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/2511735544456588170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/2511735544456588170'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2011/02/early-impressions-vtm-bloodlines.html' title='Early Impressions: VtM: Bloodlines'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i41.tinypic.com/333d3c0_th.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-4892013103259822582</id><published>2011-02-14T08:20:00.000-08:00</published><updated>2011-02-14T08:20:13.221-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='starcraft 2'/><category scheme='http://www.blogger.com/atom/ns#' term='pc'/><category scheme='http://www.blogger.com/atom/ns#' term='blizzard'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Starcraft 2 Unleashed!</title><summary type='text'>Starcraft 2 comes out today and God have mercy on our souls. The game is arguably the most ubiquitous and longest lasting since, well, chess. Competitive Starcraft has become something close to the national sport of South Korea and has endured for ten years past its release. It’s quite popular over here in the West, as well, and is poised to become even more popular with Starcraft 2’s improved </summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/4892013103259822582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2011/02/starcraft-2-unleashed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4892013103259822582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4892013103259822582'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2011/02/starcraft-2-unleashed.html' title='Starcraft 2 Unleashed!'/><author><name>Roland Zarate</name><uri>http://www.blogger.com/profile/11808563195755354255</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://1.bp.blogspot.com/_QKXDhxxbnBw/TFc2SPe_rWI/AAAAAAAAACs/q0aa6Qmy9Jo/S220/Clipboard01gawrsj-noscale.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-6884205076093168028</id><published>2011-02-04T10:00:00.001-08:00</published><updated>2011-02-04T10:00:43.403-08:00</updated><title type='text'>Writers Guild Awards: Video Games</title><summary type='text'>Video Game writing has become legitimate (although it really always was), as evidenced by their inclusion in the Writer's Guild Awards.  VIDEOGAME WRITING Assassin's Creed: Brotherhood, Story by Patrice Desilets, Jeffrey Yohalem, Corey May; Lead Script Writer: Jeffrey Yohalem; Script Writers: Ethan Petty, Nicholas Grimwood, Matt Turner; UbisoftFallout: New Vegas, Creative Design Lead/Lead Writer:</summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/6884205076093168028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2011/02/writers-guild-awards-video-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/6884205076093168028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/6884205076093168028'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2011/02/writers-guild-awards-video-games.html' title='Writers Guild Awards: Video Games'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-1104123573878875748</id><published>2011-02-02T08:24:00.000-08:00</published><updated>2011-02-02T08:24:05.449-08:00</updated><title type='text'>Nintendo shows off Super Mario Brothers Design Doc</title><summary type='text'>Press D-Pad to Junp and the world was changed forever.</summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/1104123573878875748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2011/02/nintendo-shows-off-super-mario-brothers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1104123573878875748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1104123573878875748'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2011/02/nintendo-shows-off-super-mario-brothers.html' title='Nintendo shows off Super Mario Brothers Design Doc'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-1667764446779101916</id><published>2011-02-02T07:53:00.001-08:00</published><updated>2011-02-02T07:53:26.965-08:00</updated><title type='text'>Rock Paper Shotgun DC Universe Online review</title><summary type='text'>When you get to the quests themselves… well, this brings us back to what I said at the start about MMOs. DC Universe disappoints me most because it does so well at being different, only to end up shrugging and shovelling out stuff we all know is crap, simply because it can. Seriously. In a game with so much great content, so much imagination, so many options and so many things to do… why in the </summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/1667764446779101916/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2011/02/rock-paper-shotgun-dc-universe-online.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1667764446779101916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1667764446779101916'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2011/02/rock-paper-shotgun-dc-universe-online.html' title='Rock Paper Shotgun DC Universe Online review'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-4740036118779494242</id><published>2011-02-01T13:53:00.000-08:00</published><updated>2011-02-01T13:53:37.885-08:00</updated><title type='text'>"Almost Art" - Tale of Tales lets us know what video games are not.</title><summary type='text'> Michael Sermyn, one half of Tale of Tales has already sparked a lively discussion on the Escapist.  I find the entire piece interesting - not specifically "anti-game" and certainly NOT "pro-game", but a call to look at the potential of the interactive experience.

This link isn't an endorsement, but a discussion I simply found interesting.</summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/4740036118779494242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2011/02/almost-art-tale-of-tales-lets-us-know.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4740036118779494242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4740036118779494242'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2011/02/almost-art-tale-of-tales-lets-us-know.html' title='&quot;Almost Art&quot; - Tale of Tales lets us know what video games are not.'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-3220300695302680817</id><published>2011-02-01T13:09:00.001-08:00</published><updated>2011-02-01T13:09:45.383-08:00</updated><title type='text'>Global Agenda on Sale at Steam</title><summary type='text'>DIY Gamer has a nice profile on Global Agenda.  It's on sale for $7.50.  Thanks to the "Friends with Benefits" promotion, I joined the game for $15 myself, after the generous free (up to level 12) trial.I write the following as a genuine fan, and not a journalist or promoter.Hi-rez studios is a small MMO that's has no subscriptions.  They offer some standard freemium offers such as booster packs </summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/3220300695302680817/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2011/02/global-agenda-on-sale-at-steam.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/3220300695302680817'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/3220300695302680817'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2011/02/global-agenda-on-sale-at-steam.html' title='Global Agenda on Sale at Steam'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-450695124242480218</id><published>2011-01-13T09:55:00.001-08:00</published><updated>2011-01-13T09:55:51.051-08:00</updated><title type='text'>Extra Credits on Non-Combat Gaming</title><summary type='text'>Why must games only be about combat?

</summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/450695124242480218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2011/01/extra-credits-on-non-combat-gaming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/450695124242480218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/450695124242480218'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2011/01/extra-credits-on-non-combat-gaming.html' title='Extra Credits on Non-Combat Gaming'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-5790691177321860784</id><published>2011-01-10T09:50:00.000-08:00</published><updated>2011-01-10T09:50:58.296-08:00</updated><title type='text'>phosfiend» Blog Archive » Knives and Type: Pathways to Better Game Design</title><summary type='text'>phosfiend» Blog Archive » Knives and Type: Pathways to Better Game DesignAn interesting manifesto on creative Game Design.</summary><link rel='related' href='http://www.phosfiend.com/?p=508' title='phosfiend» Blog Archive » Knives and Type: Pathways to Better Game Design'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/5790691177321860784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2011/01/phosfiend-blog-archive-knives-and-type.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/5790691177321860784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/5790691177321860784'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2011/01/phosfiend-blog-archive-knives-and-type.html' title='phosfiend» Blog Archive » Knives and Type: Pathways to Better Game Design'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-5577306333129313119</id><published>2011-01-04T12:15:00.001-08:00</published><updated>2011-01-04T12:15:53.854-08:00</updated><title type='text'>Extra Credits on ME2 and Moral Choice</title><summary type='text'>I haven't finished covering Mass Effect 2 and its Moral Choice system.  For the most part, it falls short of what I would personally want, but Floyd and Co. below illustrate a place where it (mostly) works:

</summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/5577306333129313119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2011/01/extra-credits-on-me2-and-moral-choice.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/5577306333129313119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/5577306333129313119'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2011/01/extra-credits-on-me2-and-moral-choice.html' title='Extra Credits on ME2 and Moral Choice'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-1747916376896031415</id><published>2010-12-16T13:42:00.001-08:00</published><updated>2010-12-16T13:42:30.096-08:00</updated><title type='text'>Missile Command: Game Mechanics as Narrative</title><summary type='text'>Extra Credits did a great piece on Missile Command using pure game mechanics to tell a story.



The comments are interesting, as some don't seem to see pixilized images as "cities".  Apparently people these days need the kind of graphics to "properly" interpret it.</summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/1747916376896031415/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/12/missile-command-game-mechanics-as.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1747916376896031415'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1747916376896031415'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/12/missile-command-game-mechanics-as.html' title='Missile Command: Game Mechanics as Narrative'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-5259097330485447535</id><published>2010-09-27T09:53:00.000-07:00</published><updated>2010-09-27T09:53:02.804-07:00</updated><title type='text'>"...And so we're playing Portal at Wabush College."</title><summary type='text'>From Brainy Gamer

"Could I have chosen a game to stand by itself, with no accompanying text assignment? Maybe. I thought about Bioshock. I thought about Planescape: Torment. In the end, I chose Portal because I thought it would make a good start. A good first impression. A lead-off hitter, if you will."

"Deploying a game for an entire cohort to play at the same time requires more </summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/5259097330485447535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/09/and-so-were-playing-portal-at-wabush.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/5259097330485447535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/5259097330485447535'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/09/and-so-were-playing-portal-at-wabush.html' title='&quot;...And so we&apos;re playing &lt;i&gt;Portal&lt;/i&gt; at Wabush College.&quot;'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-1118347196314664899</id><published>2010-08-16T07:27:00.000-07:00</published><updated>2010-08-16T07:27:07.691-07:00</updated><title type='text'>Bethesda Blog � Blog Archive � Behind the Scenes: The Many Voices of New Vegas</title><summary type='text'>Bethesda Blog � Blog Archive � Behind the Scenes: The Many Voices of New VegasFallout: New Vegas has an impressive voice cast, a lot won  over by the immensity of Fallout 3, which has very little in the way of excellent voice acting (Liam Neesen notwithstanding).Matthew Perry's story is one of the most fun.</summary><link rel='related' href='http://bethblog.com/index.php/2010/08/11/behind-the-scenes-the-many-voices-of-new-vegas/' title='Bethesda Blog � Blog Archive � Behind the Scenes: The Many Voices of New Vegas'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/1118347196314664899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/08/bethesda-blog-blog-archive-behind.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1118347196314664899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1118347196314664899'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/08/bethesda-blog-blog-archive-behind.html' title='Bethesda Blog � Blog Archive � Behind the Scenes: The Many Voices of New Vegas'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-2052232867583860969</id><published>2010-08-04T15:16:00.001-07:00</published><updated>2010-08-04T15:17:45.538-07:00</updated><title type='text'>VIDEO: Star Control and Game History</title><summary type='text'></summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/2052232867583860969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/08/video-star-control-and-game-history.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/2052232867583860969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/2052232867583860969'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/08/video-star-control-and-game-history.html' title='VIDEO: Star Control and Game History'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-8882206922472440721</id><published>2010-08-02T11:40:00.000-07:00</published><updated>2010-08-02T11:43:36.601-07:00</updated><title type='text'>Free and Worth Every Penny - Issue 53: Nostalgia Wave - Colony of Gamers</title><summary type='text'>Take a look at the following great, old games out now as freeware.  I didn't post the original, that would be Ravenlock at Colony of Gamers:
Free and Worth Every Penny - Issue 53: Nostalgia Wave - Colony of GamersLet me get this out of the way up front: this is not a post about abandonware. This will not be a thread about abandonware, either. I know that there are umpteen sites where you can go </summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/8882206922472440721/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/08/free-and-worth-every-penny-issue-53.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/8882206922472440721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/8882206922472440721'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/08/free-and-worth-every-penny-issue-53.html' title='Free and Worth Every Penny - Issue 53: Nostalgia Wave - Colony of Gamers'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-4705841557526183318</id><published>2010-07-29T09:17:00.000-07:00</published><updated>2010-07-29T09:17:32.745-07:00</updated><title type='text'>Alice and Kev: Homeless Sims</title><summary type='text'>An experiment in Sims 3 in which the player added the homeless neighbors, Alice and Kev</summary><link rel='related' href='http://aliceandkev.wordpress.com/' title='Alice and Kev: Homeless Sims'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/4705841557526183318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/alice-and-kev-homeless-sims.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4705841557526183318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4705841557526183318'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/alice-and-kev-homeless-sims.html' title='Alice and Kev: Homeless Sims'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-7596212927610161336</id><published>2010-07-28T12:30:00.000-07:00</published><updated>2010-07-28T12:30:25.868-07:00</updated><title type='text'>Quest Ideas, by Tom Francis</title><summary type='text'>An interesting Alternative to death as a fail-state.Quest Ideas, by Tom Francis</summary><link rel='related' href='http://www.pentadact.com/index.php/2005-08-20-quest-ideas' title='Quest Ideas, by Tom Francis'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/7596212927610161336/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/quest-ideas-by-tom-francis.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/7596212927610161336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/7596212927610161336'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/quest-ideas-by-tom-francis.html' title='Quest Ideas, by Tom Francis'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-4821578320359223396</id><published>2010-07-28T11:38:00.000-07:00</published><updated>2010-07-28T11:38:09.221-07:00</updated><title type='text'>Were PC Gamers Too Good For Microsoft's Cross-Platform Gaming Project?</title><summary type='text'>So PC Gamers, with a mouse and a keyboard, are better than X-Box players.  Or just more hardcore.Were PC Gamers Too Good For Microsoft's Cross-Platform Gaming Project?</summary><link rel='related' href='http://gizmodo.com/5593116/were-pc-gamers-too-good-for-microsofts-cross+platform-gaming-project' title='Were PC Gamers Too Good For Microsoft&apos;s Cross-Platform Gaming Project?'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/4821578320359223396/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/were-pc-gamers-too-good-for-microsofts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4821578320359223396'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4821578320359223396'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/were-pc-gamers-too-good-for-microsofts.html' title='Were PC Gamers Too Good For Microsoft&apos;s Cross-Platform Gaming Project?'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-4827569141300125737</id><published>2010-07-27T10:34:00.000-07:00</published><updated>2010-07-27T10:36:58.868-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='retrogaming'/><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><category scheme='http://www.blogger.com/atom/ns#' term='trilobyte'/><category scheme='http://www.blogger.com/atom/ns#' term='7th Guest'/><category scheme='http://www.blogger.com/atom/ns#' term='pc'/><category scheme='http://www.blogger.com/atom/ns#' term='story'/><title type='text'>Horrible Delight: The 7th Guest</title><summary type='text'>Disclaimer: I spoil 7th Guest pretty hard in this article.Trilobyte's The 7th Guest is a game that routinely makes top ten lists for 'Scariest Games of All Time'. I wonder, though, if they've played through the game recently or just place it on these lists out of a sense of respect and history. Certainly, it is a PC gaming's milestone. It's clear that Trilobyte made 7th Guest with the very goal </summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/4827569141300125737/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/horrible-delight-7th-guest.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4827569141300125737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4827569141300125737'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/horrible-delight-7th-guest.html' title='Horrible Delight: The 7th Guest'/><author><name>Roland Zarate</name><uri>http://www.blogger.com/profile/11808563195755354255</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://1.bp.blogspot.com/_QKXDhxxbnBw/TFc2SPe_rWI/AAAAAAAAACs/q0aa6Qmy9Jo/S220/Clipboard01gawrsj-noscale.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_QKXDhxxbnBw/TE8Xcx4VhEI/AAAAAAAAACQ/X7Bqrq9x5TM/s72-c/title.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-7197792884184556123</id><published>2010-07-22T09:46:00.000-07:00</published><updated>2010-07-22T09:48:01.579-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='retrogaming'/><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='legacy'/><category scheme='http://www.blogger.com/atom/ns#' term='horror'/><title type='text'>Horrible Delight: Legacy, the Realm of Terror</title><summary type='text'>Horror is a genre that shines on the format of video games. Nothing will immerse you in the awful goings-on of a story more than being in control of whether your character lives or dies. It works so well that you can find horror elements in many of the major franchises. Games like Halo, Bioshock, Left 4 Dead and Half-Life are a major force in the video game world and I'd argue that that's due, in</summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/7197792884184556123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/horrible-delight-legacy-realm-of-terror.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/7197792884184556123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/7197792884184556123'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/horrible-delight-legacy-realm-of-terror.html' title='Horrible Delight: Legacy, the Realm of Terror'/><author><name>Roland Zarate</name><uri>http://www.blogger.com/profile/11808563195755354255</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='17' src='http://1.bp.blogspot.com/_QKXDhxxbnBw/TFc2SPe_rWI/AAAAAAAAACs/q0aa6Qmy9Jo/S220/Clipboard01gawrsj-noscale.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_QKXDhxxbnBw/TEfMx4_ZN4I/AAAAAAAAABQ/GG7s5wyzHm4/s72-c/titlecropped.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-9101009887420726609</id><published>2010-07-22T09:22:00.000-07:00</published><updated>2010-07-22T09:22:14.323-07:00</updated><title type='text'>Cerebral Pop: Catching Up to the Industry Part 1</title><summary type='text'>Cerebral Pop: Catching Up to the Industry Part 1Cerebral Pop takes the time to look at what he's been missing, which fits right in line with this blog here.</summary><link rel='related' href='http://www.cerebralpop.com/2010/07/catching-up-to-industry-part-1.html' title='Cerebral Pop: Catching Up to the Industry Part 1'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/9101009887420726609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/cerebral-pop-catching-up-to-industry.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/9101009887420726609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/9101009887420726609'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/cerebral-pop-catching-up-to-industry.html' title='Cerebral Pop: Catching Up to the Industry Part 1'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-3232128340121926567</id><published>2010-07-21T15:14:00.000-07:00</published><updated>2010-07-21T15:14:41.756-07:00</updated><title type='text'>SLRC - Subterranean Loner Rendered Comatose: Permanent Death - The Complete Saga</title><summary type='text'>An interesting look at death in video games by making death final.SLRC - Subterranean Loner Rendered Comatose: Permanent Death - The Complete Saga</summary><link rel='related' href='http://drgamelove.blogspot.com/2009/12/permanent-death-complete-saga.html' title='SLRC - Subterranean Loner Rendered Comatose: Permanent Death - The Complete Saga'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/3232128340121926567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/slrc-subterranean-loner-rendered.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/3232128340121926567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/3232128340121926567'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/slrc-subterranean-loner-rendered.html' title='SLRC - Subterranean Loner Rendered Comatose: Permanent Death - The Complete Saga'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-7273774931213831128</id><published>2010-07-20T12:27:00.000-07:00</published><updated>2010-07-20T12:27:22.447-07:00</updated><title type='text'>Arkham Asylum art director talks mistakes - News at GameSpot</title><summary type='text'>Detective Mode was apparently a mistake.  A mistake to make it so helpful.Arkham Asylum art director talks mistakes - News at GameSpot</summary><link rel='related' href='http://uk.gamespot.com/news/6269025.html?om_act=convert&amp;om_clk=morenews&amp;tag=morenews%3Btitle%3B12' title='Arkham Asylum art director talks mistakes - News at GameSpot'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/7273774931213831128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/arkham-asylum-art-director-talks.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/7273774931213831128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/7273774931213831128'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/arkham-asylum-art-director-talks.html' title='Arkham Asylum art director talks mistakes - News at GameSpot'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-2680834500921441051</id><published>2010-07-18T10:20:00.000-07:00</published><updated>2010-07-18T10:20:53.012-07:00</updated><title type='text'>Clive Barker's Jericho</title><summary type='text'>As reviewed at Ascii Dreams.  The game has had its share of bad reviews, mainly due to its design and story being constantly at odds.  It is also the only game Roger Ebert feels he can watch as he finds the screenshots pretty.  Enjoy.</summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/2680834500921441051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/clive-barkers-jericho.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/2680834500921441051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/2680834500921441051'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/clive-barkers-jericho.html' title='Clive Barker&apos;s Jericho'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-4013953566720755767</id><published>2010-07-15T15:54:00.000-07:00</published><updated>2010-07-15T15:54:27.965-07:00</updated><title type='text'>Cultural Hegemony Within the World of Mass Effect, part 1 � Video Game Theory &amp; Language</title><summary type='text'>An interesting social analysis of the world of Mass Effect, and how much attention Bioware pays toward world building.Cultural Hegemony Within the World of Mass Effect, part 1 � Video Game Theory &amp; Language</summary><link rel='related' href='http://gamelanguage.wordpress.com/2010/07/12/cultural-hegemony-within-the-world-of-mass-effect-part-1/' title='Cultural Hegemony Within the World of Mass Effect, part 1 � Video Game Theory &amp; Language'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/4013953566720755767/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/cultural-hegemony-within-world-of-mass.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4013953566720755767'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4013953566720755767'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/cultural-hegemony-within-world-of-mass.html' title='Cultural Hegemony Within the World of Mass Effect, part 1 � Video Game Theory &amp; Language'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-3075621273296409230</id><published>2010-07-15T08:46:00.000-07:00</published><updated>2010-07-15T08:46:37.986-07:00</updated><title type='text'>The Inconsequential Game Over: Dying for a Change | Hellmode</title><summary type='text'>Hellmode on Permadeath in gaming.  It brings up some moments from Mass Effect, but also some old school games.The Inconsequential Game Over: Dying for a Change | Hellmode</summary><link rel='related' href='http://hellmode.com/2010/07/12/the-inconsequential-game-over-dying-for-a-change/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+hellmode+%28Hellmode%29' title='The Inconsequential Game Over: Dying for a Change | Hellmode'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/3075621273296409230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/inconsequential-game-over-dying-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/3075621273296409230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/3075621273296409230'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/inconsequential-game-over-dying-for.html' title='The Inconsequential Game Over: Dying for a Change | Hellmode'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-1557930943693058951</id><published>2010-07-14T10:49:00.000-07:00</published><updated>2010-07-14T10:49:54.988-07:00</updated><title type='text'>Gamasutra - Features - Ron Gilbert On The Synthesis Of DeathSpank</title><summary type='text'>While not an old school game, DeathSpank is a send-up of gaming in general.Gamasutra - Features - Ron Gilbert On The Synthesis Of DeathSpank</summary><link rel='related' href='http://www.gamasutra.com/view/feature/5894/ron_gilbert_on_the_synthesis_of_.php' title='Gamasutra - Features - Ron Gilbert On The Synthesis Of DeathSpank'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/1557930943693058951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/gamasutra-features-ron-gilbert-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1557930943693058951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1557930943693058951'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/gamasutra-features-ron-gilbert-on.html' title='Gamasutra - Features - Ron Gilbert On The Synthesis Of DeathSpank'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-117272842600788276</id><published>2010-07-14T10:43:00.000-07:00</published><updated>2010-07-14T10:43:16.585-07:00</updated><title type='text'>Gamasutra - Features - Postmortem: Ion Storm's Deus Ex</title><summary type='text'>Gamasutra - Features - Postmortem: Ion Storm's Deus Ex</summary><link rel='related' href='http://www.gamasutra.com/view/feature/3114/postmortem_ion_storms_deus_ex.php' title='Gamasutra - Features - Postmortem: Ion Storm&apos;s Deus Ex'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/117272842600788276/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/gamasutra-features-postmortem-ion.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/117272842600788276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/117272842600788276'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/gamasutra-features-postmortem-ion.html' title='Gamasutra - Features - Postmortem: Ion Storm&apos;s Deus Ex'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-4615025723802062509</id><published>2010-07-14T10:36:00.000-07:00</published><updated>2010-07-14T10:36:58.810-07:00</updated><title type='text'>Wot I Think: The Silver Lining | Rock, Paper, Shotgun</title><summary type='text'>At some point, I hope to have a post about old school Sierra adventure games.  Lucasarts had a good hold on the market, Sierra was its biggest competitor.  These were the first tht I had had to play.Wot I Think: The Silver Lining | Rock, Paper, Shotgun</summary><link rel='related' href='http://www.rockpapershotgun.com/2010/07/14/wot-i-think-the-silver-lining/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29' title='Wot I Think: The Silver Lining | Rock, Paper, Shotgun'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/4615025723802062509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/wot-i-think-silver-lining-rock-paper.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4615025723802062509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4615025723802062509'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/wot-i-think-silver-lining-rock-paper.html' title='Wot I Think: The Silver Lining | Rock, Paper, Shotgun'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-1724754148220440650</id><published>2010-07-14T10:16:00.000-07:00</published><updated>2010-07-14T10:16:19.482-07:00</updated><title type='text'>Develop 10: Zeschuk On How Bioware “Do It” | Rock, Paper, Shotgun</title><summary type='text'>Bioware's strategy.Develop 10: Zeschuk On How Bioware “Do It” | Rock, Paper, Shotgun</summary><link rel='related' href='http://www.rockpapershotgun.com/2010/07/14/develop-10-zeschunk-on-how-bioware-do-it/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29' title='Develop 10: Zeschuk On How Bioware “Do It” | Rock, Paper, Shotgun'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/1724754148220440650/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/develop-10-zeschuk-on-how-bioware-do-it.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1724754148220440650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1724754148220440650'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/develop-10-zeschuk-on-how-bioware-do-it.html' title='Develop 10: Zeschuk On How Bioware “Do It” | Rock, Paper, Shotgun'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-4591579045984606518</id><published>2010-07-13T14:03:00.000-07:00</published><updated>2010-07-13T14:03:54.437-07:00</updated><title type='text'>Experience Points: The Sensationalist: On Love</title><summary type='text'>On the emotion of love.Experience Points: The Sensationalist: On Love</summary><link rel='related' href='http://experiencepoints.blogspot.com/2010/07/sensationalist-on-love.html' title='Experience Points: The Sensationalist: On Love'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/4591579045984606518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/experience-points-sensationalist-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4591579045984606518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4591579045984606518'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/experience-points-sensationalist-on.html' title='Experience Points: The Sensationalist: On Love'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-6761788834312000249</id><published>2010-07-13T13:30:00.000-07:00</published><updated>2010-07-13T13:30:01.058-07:00</updated><title type='text'>Gamer Melodico: Dragon Age 2 Can Only Be An Improvement</title><summary type='text'>While this is about Dragon Age, there are elements here I will likely be repeating in my summary of Mass Effect 1 and 2.Gamer Melodico: Dragon Age 2 Can Only Be An Improvement</summary><link rel='related' href='http://www.gamermelodico.com/2010/07/dragon-age-2-can-only-be-improvement.html' title='Gamer Melodico: Dragon Age 2 Can Only Be An Improvement'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/6761788834312000249/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/gamer-melodico-dragon-age-2-can-only-be.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/6761788834312000249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/6761788834312000249'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/gamer-melodico-dragon-age-2-can-only-be.html' title='Gamer Melodico: Dragon Age 2 Can Only Be An Improvement'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-2425100418536720085</id><published>2010-07-09T12:49:00.000-07:00</published><updated>2010-07-09T12:49:03.312-07:00</updated><title type='text'>Who Cheers For War?</title><summary type='text'>Who Cheers For War?</summary><link rel='related' href='http://kotaku.com/5576332/who-cheers-for-war?skyline=true&amp;s=i' title='Who Cheers For War?'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/2425100418536720085/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/who-cheers-for-war.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/2425100418536720085'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/2425100418536720085'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/who-cheers-for-war.html' title='Who Cheers For War?'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-6132701880951079497</id><published>2010-07-08T15:04:00.000-07:00</published><updated>2010-07-08T15:04:41.085-07:00</updated><title type='text'>Critical Damage: Frayed Narratives, Closed Games: Understanding My Allergy To BioWare Games</title><summary type='text'>Critical Damage: Frayed Narratives, Closed Games: Understanding My Allergy To BioWare GamesCritical Damage takes a close look at the closed game that gives the player the illusion of agency, something I will be covering in the upcoming review of Mass Effect.</summary><link rel='related' href='http://critdamage.blogspot.com/2010/07/frayed-narratives-closed-games.html' title='Critical Damage: Frayed Narratives, Closed Games: Understanding My Allergy To BioWare Games'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/6132701880951079497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/critical-damage-frayed-narratives.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/6132701880951079497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/6132701880951079497'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/critical-damage-frayed-narratives.html' title='Critical Damage: Frayed Narratives, Closed Games: Understanding My Allergy To BioWare Games'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-1912056306033491165</id><published>2010-07-08T12:10:00.000-07:00</published><updated>2010-07-08T12:10:22.408-07:00</updated><title type='text'>The top 10 video games of the past decade - CNN.com</title><summary type='text'>The top 10 video games of the past decade - CNN.com and 10 more games to add to my list.</summary><link rel='related' href='http://www.cnn.com/2010/TECH/gaming.gadgets/06/15/best.video.games.decade/index.html' title='The top 10 video games of the past decade - CNN.com'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/1912056306033491165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/top-10-video-games-of-past-decade.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1912056306033491165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1912056306033491165'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/top-10-video-games-of-past-decade.html' title='The top 10 video games of the past decade - CNN.com'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-2784023730671117520</id><published>2010-07-08T09:52:00.000-07:00</published><updated>2010-07-08T09:52:39.045-07:00</updated><title type='text'>Fallout’s Forgotten Revolution | Hellmode</title><summary type='text'>Fallout’s Forgotten Revolution | Hellmode - A look at old school gaming, and relating Dragon Age and The Witcher's lauded innovation.</summary><link rel='related' href='http://hellmode.com/2010/06/11/fallouts-forgotten-revolution/' title='Fallout’s Forgotten Revolution | Hellmode'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/2784023730671117520/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/fallouts-forgotten-revolution-hellmode.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/2784023730671117520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/2784023730671117520'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/fallouts-forgotten-revolution-hellmode.html' title='Fallout’s Forgotten Revolution | Hellmode'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-6784911752077687872</id><published>2010-07-07T09:34:00.000-07:00</published><updated>2010-07-07T09:34:54.118-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game review'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman: Arkham Asylum'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Batman: Arkham Asylum: The Chore of Enjoyment</title><summary type='text'>Thanks to Steam, I have a handy barometer of my game enjoyment to reference - hours played.  As of this writing, I've played it a total of 33.6 hours of Mass Effect and bought and downloaded the sequel, logging 30.7 hours to beat that.  During the same sale in which I bought Mass Effect, I downloaded Batman: Arkham Asylum.  I’ve logged a mere 4.2 hours so far.  In addition, I've logged 2 hours </summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/6784911752077687872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/07/batman-arkham-asylum-chore-of-enjoyment.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/6784911752077687872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/6784911752077687872'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/07/batman-arkham-asylum-chore-of-enjoyment.html' title='Batman: Arkham Asylum: The Chore of Enjoyment'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-1219705015780094519</id><published>2010-06-27T16:28:00.001-07:00</published><updated>2010-06-27T16:28:06.663-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mass effect'/><category scheme='http://www.blogger.com/atom/ns#' term='star control 2'/><category scheme='http://www.blogger.com/atom/ns#' term='links'/><title type='text'>In Preparation for the coming reviews...</title><summary type='text'>Vidgama compares Mass Effect and Star Control 2.  This was going to be an angle I took, but it appears this has been done already.</summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/1219705015780094519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/06/in-preparation-for-coming-reviews.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1219705015780094519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1219705015780094519'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/06/in-preparation-for-coming-reviews.html' title='In Preparation for the coming reviews...'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-4259065173187972972</id><published>2010-06-27T07:14:00.000-07:00</published><updated>2010-06-27T07:41:48.008-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Upcoming Reviews</title><summary type='text'>In true Late to the Game fashion, I'm downloading games that have been out awhile, and reviewing them only after finishing. What to expect in the near future:Mass Effect I recently downloaded and finished this game.  At the moment, I'm replaying the game in two different classes and paths, so I can provide a well-rounded review of it.Star Control 2 There were plenty of similarities between Mass </summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/4259065173187972972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/06/upcoming-reviews.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4259065173187972972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/4259065173187972972'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/06/upcoming-reviews.html' title='Upcoming Reviews'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-3995138421513135597</id><published>2010-06-10T10:08:00.000-07:00</published><updated>2010-06-23T09:55:02.093-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='bioware'/><category scheme='http://www.blogger.com/atom/ns#' term='character'/><category scheme='http://www.blogger.com/atom/ns#' term='gamers'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='ashley williams'/><category scheme='http://www.blogger.com/atom/ns#' term='story'/><category scheme='http://www.blogger.com/atom/ns#' term='mass effect'/><category scheme='http://www.blogger.com/atom/ns#' term='kaiden alenko'/><title type='text'>Mass Effect 1: Death of a Marine (SPOILER)</title><summary type='text'>I hope to get a more formal post, soon, but this would be a good sample of what it is this blog is taking aim at.  I'm playing Mass Effect 1 at the moment, yes, late to the game, and I hit the "Sophie's Choice" scenario.  What I find interesting is that a) I made my decision, rather quickly, based solely on gameplay mechanics, and b) I had an emotional reaction to the outcome.SPOILERAt a certain </summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/3995138421513135597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/06/mass-effect-1-death-of-marine-spoiler.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/3995138421513135597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/3995138421513135597'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/06/mass-effect-1-death-of-marine-spoiler.html' title='Mass Effect 1: Death of a Marine (SPOILER)'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-3794291551621613396</id><published>2010-06-09T08:44:00.000-07:00</published><updated>2010-06-09T08:44:40.253-07:00</updated><title type='text'>Vulnerability to Violent Video Games: A Review and Integration of Personality Research - Powered by Google Docs</title><summary type='text'>"It appears that Violent Video Games only adversely affect some individual and those who are affected have a preexisting disposition (i.e., high neuroticism, low agreeableness, and low conscientiousness) which make them susceptible to such violent media."Vulnerability to Violent Video Games: A Review and Integration of Personality Research - Powered by Google Docs</summary><link rel='related' href='https://docs.google.com/viewer?url=http://www.apa.org/pubs/journals/releases/gpr-14-2-82.pdf' title='Vulnerability to Violent Video Games: A Review and Integration of Personality Research - Powered by Google Docs'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/3794291551621613396/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/06/vulnerability-to-violent-video-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/3794291551621613396'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/3794291551621613396'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/06/vulnerability-to-violent-video-games.html' title='Vulnerability to Violent Video Games: A Review and Integration of Personality Research - Powered by Google Docs'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-8437781398015184655</id><published>2010-06-08T06:43:00.000-07:00</published><updated>2010-06-08T06:43:19.026-07:00</updated><title type='text'>RPGs: Has Mass Effect 2 Ruined Them All?</title><summary type='text'>RPGs: Has Mass Effect 2 Ruined Them All?</summary><link rel='related' href='http://www.bitmob.com/articles/rpgs-has-mass-effect-2-ruined-them-all' title='RPGs: Has Mass Effect 2 Ruined Them All?'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/8437781398015184655/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/06/rpgs-has-mass-effect-2-ruined-them-all.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/8437781398015184655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/8437781398015184655'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/06/rpgs-has-mass-effect-2-ruined-them-all.html' title='RPGs: Has Mass Effect 2 Ruined Them All?'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-1373480044410610076</id><published>2010-06-04T15:28:00.000-07:00</published><updated>2010-06-04T15:28:08.576-07:00</updated><title type='text'>BioWare on RPG Success, Old Republic, Natal and More - IndustryGamers</title><summary type='text'>BioWare on RPG Success, Old Republic, Natal and More - IndustryGamers</summary><link rel='related' href='http://www.industrygamers.com/news/bioware-on-rpg-success-old-republic-natal-and-more/' title='BioWare on RPG Success, Old Republic, Natal and More - IndustryGamers'/><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/1373480044410610076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/06/bioware-on-rpg-success-old-republic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1373480044410610076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/1373480044410610076'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/06/bioware-on-rpg-success-old-republic.html' title='BioWare on RPG Success, Old Republic, Natal and More - IndustryGamers'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3978075847406879228.post-7119899907186460853</id><published>2010-06-04T13:10:00.001-07:00</published><updated>2010-06-04T13:12:13.974-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='retrogaming'/><category scheme='http://www.blogger.com/atom/ns#' term='introduction'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='gamers'/><category scheme='http://www.blogger.com/atom/ns#' term='pc'/><title type='text'>Introduction to LTTG</title><summary type='text'>Hello World, again.I have a PC, and it sucks.  It turns out this limits me to games made within certain periods, which I'm fine with since they tend to be cheaper.  So, here, will be reviews and discussions of a bygone era (read 2 years ago).  Stay tuned for more.</summary><link rel='replies' type='application/atom+xml' href='http://latergamer.blogspot.com/feeds/7119899907186460853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://latergamer.blogspot.com/2010/06/introduction-to-lttg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/7119899907186460853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3978075847406879228/posts/default/7119899907186460853'/><link rel='alternate' type='text/html' href='http://latergamer.blogspot.com/2010/06/introduction-to-lttg.html' title='Introduction to LTTG'/><author><name>John M Osborne</name><uri>http://www.blogger.com/profile/09714266421105137865</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://1.bp.blogspot.com/_x-q1JJK_Zo4/SZSNFZcpy7I/AAAAAAAAAGQ/-t5i7V6KhMk/S220/Henri+Profile+Pic.jpg'/></author><thr:total>0</thr:total></entry></feed>
