Why must games only be about combat?
Thursday, January 13, 2011
Monday, January 10, 2011
phosfiend» Blog Archive » Knives and Type: Pathways to Better Game Design
phosfiend» Blog Archive » Knives and Type: Pathways to Better Game Design
An interesting manifesto on creative Game Design.
An interesting manifesto on creative Game Design.
Tuesday, January 4, 2011
Extra Credits on ME2 and Moral Choice
I haven't finished covering Mass Effect 2 and its Moral Choice system. For the most part, it falls short of what I would personally want, but Floyd and Co. below illustrate a place where it (mostly) works:
Thursday, December 16, 2010
Missile Command: Game Mechanics as Narrative
Extra Credits did a great piece on Missile Command using pure game mechanics to tell a story.
The comments are interesting, as some don't seem to see pixilized images as "cities". Apparently people these days need the kind of graphics to "properly" interpret it.
The comments are interesting, as some don't seem to see pixilized images as "cities". Apparently people these days need the kind of graphics to "properly" interpret it.
Monday, September 27, 2010
"...And so we're playing Portal at Wabush College."
From Brainy Gamer
"Could I have chosen a game to stand by itself, with no accompanying text assignment? Maybe. I thought about Bioshock. I thought about Planescape: Torment. In the end, I chose Portal because I thought it would make a good start. A good first impression. A lead-off hitter, if you will."
"Deploying a game for an entire cohort to play at the same time requires more problem-solving than you might expect. We ultimately decided that hardware, installation, and licensing issues were complex enough to dissuade us from teaching Portal in all sections of the course this year; so I and a group of eager colleagues will play the game in our sections to work out the kinks. I don't want our first college-wide experience with a game to be plagued with problems."
"Could I have chosen a game to stand by itself, with no accompanying text assignment? Maybe. I thought about Bioshock. I thought about Planescape: Torment. In the end, I chose Portal because I thought it would make a good start. A good first impression. A lead-off hitter, if you will."
"Deploying a game for an entire cohort to play at the same time requires more problem-solving than you might expect. We ultimately decided that hardware, installation, and licensing issues were complex enough to dissuade us from teaching Portal in all sections of the course this year; so I and a group of eager colleagues will play the game in our sections to work out the kinks. I don't want our first college-wide experience with a game to be plagued with problems."
Monday, August 16, 2010
Bethesda Blog � Blog Archive � Behind the Scenes: The Many Voices of New Vegas
Bethesda Blog � Blog Archive � Behind the Scenes: The Many Voices of New Vegas
Fallout: New Vegas has an impressive voice cast, a lot won over by the immensity of Fallout 3, which has very little in the way of excellent voice acting (Liam Neesen notwithstanding).
Matthew Perry's story is one of the most fun.
Fallout: New Vegas has an impressive voice cast, a lot won over by the immensity of Fallout 3, which has very little in the way of excellent voice acting (Liam Neesen notwithstanding).
Matthew Perry's story is one of the most fun.
Wednesday, August 4, 2010
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